Adventures In Erylia

Questions, Answers, and Other Discussion - 2021

Adventures in Erylia Season 2 Episode 15

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SUMMARY

This is a special episode that goes over some listener and group questions about Adventures in Erylia. In true AinE discussion fashion, we took those simple questions and embellished them into lengthy wandering discussions. Check the bottom of the show notes for a breakdown of questions and some of the topics we wandered off to.

SHOW SPONSORS

This episode is brought to you by Gabe and Jeff, over at Inter-Party Conflict, Fred on Fyre, Evora Dawn, and Pwrful Condor. If you'd like to join them in supporting the show, consider joining our Patreon.

SHOUT OUTS

This episode’s shout outs are a little different than usual. We didn’t do any specific shout outs, but I did grab a few of the specific things we talked about to include them here.

Zee Bashew – You cannot get rid of cursed dice. You hide them and they are passed down to someone when you die.

C4 Labs – Local Company that makes RPG related products. Chantalle has bought into their gear dice tray and a rolling tower and Christa has bought a cool wood and acrylic coaster.

Dungeon in a Box – Chris runs an off mic campaign for the group as a way to play more casually using Dungeon in a Box. We are only a few boxes in to the first campaign that he has, but at this point he has gotten 2 full campaigns. It has been great for helping him through prep time as it comes with a small, focused, booklet module, premade maps, and minis for the important encounters. As a player it is interested because they have also included some campaign long perks for us to unlock and use in the game.

CAST

Damian

Chris

Christa

Chantalle

Caitlin

JOIN THE GUILD

If you like what we have been doing, consider joining our Patreon. You can donate monthly to show your support and help us cover our operating expenses, as well as potentially fund upgrades and other media going forward.

Have Discord? Want to hang out with the cast? Maybe even get in a game with us? Join us on our Discord!

MUSIC

If you'd like to know more about the music featured on the show, check out our Music Page.

The background ambience for this episode was the Library by Michael Ghelfi.

QUESTIONS

Since this is a bit of a special episode going over listener and cast member questions, in lieu of our usual show notes, you can use this questions and answers list as a timestamp reference.

Introduction (1:02)

  • What is the best way to roll dice for your character? – Stargate Pioneer (1:39)
  • Dice Rituals and Superstitions (1:45)
  • Physical Rolling Methods (2:15)
  • Hand Crafted Dice Trays (2:47)
  • Caitlin’s Dice From A Dead Man (4:23)
  • Gifted Dice (4:40)
  • The Cursed Goblin Dice (6:10)
  • Who is The Dice Queen? (6:38)
  • First Dices (8:38)
  • Chantalle’s First Dice Tower - C4Labs (10:29)
  • Christa The Mini Painter (11:19)
  • Chris’ Two Years of Dungeon in A Box (12:26)
  • What Scheduling A Session is Like (13:57)
  • We Recorded Too Much in the Olden Days (16:11)
  • Missing Off Mic Games (17:09)
  • Post Vax Has Been VERY Busy (18:39)
  • What Has Been Your Favorite Part of the World to Build? Least? - Toscobble Cottage (19:34)
  • Favorite – The Guild of Adventurers (19:51)
  • Three and a Half Arcs In, That’s Kinda Where The Story Starts (21:01)
  • Diving Into Backstories (21:26)
  • How Much Time Is Spent Worldbuilding Things The Players Blow Past? (24:15)
  • Damian Explains “The Speed Bump” (27:45)
  • No Plan Survives An Encounter with The Party (30:12)
  • Least Favorite – Everything That Is Not Syvahl (31:42)
  • Do You Have An Ending In Mind? – Chantalle (33:18)
  • And You’ve Only Just Begun (33:41)
  • This Arc Is Where The Overarching Plot Becomes Known (34:45)
  • Sometimes I Regret Taking So Long (35:37)
  • Only Three Major Arcs On Syvahl (38:00)
  • I Try Not To Push (39:48)
  • What Is Everyone’s Favorite Part Of The Campaign? Least? – Christa (41:09)
  • Favorite – Inter Character Relationships – Christa (41:25)
  • Least Favorite – Negative Character Emotions – Christa (41:43)
  • Favorite – Pushing Mechanical Boundaries – Chantalle (42:54)
  • Least Favorite – Shopping Episodes – Chris (45:09)
  • Favorite – Inter Character Relationships and Character Growth – Chris (47:29)
  • Favorite – Combat. Rolling Dice and Kicking Ass – Caitlin (53:14)
  • Least Favorite – Bureaucracy – Caitlin (54:10)
  • Who Has A New Character Planned? – Chris (56:52)
  • Two Ideas In Mind – Chantalle (57:01)
  • Everyone Knows What I’m Planning – Christa (57:29)
  • I Want To Let The Dust Settle First – Chris (58:59)
  • The Dice Decide My Character! – Caitlin (1:04:47)

Wrapping Up (1:08:03)

SPEAKER_04

This episode is brought to you by Gabe and Jeff from Interparty Conflict, Fred on Fire, Avoridon, and Powerful Condor on Patreon. You can join them in supporting the show at patreon.com slash Adventures in Aurelia. Hello, and welcome to Adventures in Aurelia, a podcast where five friends sit around the table and record themselves playing Dungeons and Dragons. I'm Damien, and I'm the DM.

SPEAKER_06

I'm Krista and I play Ariel, a divine soul sorceress. I'm Chantel, and I play Kanina, a tiefling sorceress.

SPEAKER_03

I'm Chris and I play Rim, a human paladin.

SPEAKER_07

I'm Caitlin, I play Tempest, a water genasi Ranger.

SPEAKER_00

I'm SP from the Starling Tribune, a show about the CW television show Arrow. Part of the Guinea Geek Network. Just like the show you're checking out now. Shows on the network are individually owned, and opinions expressed may not reflect others. Find other action-packed geeky shows at GineGeek Network.com.

SPEAKER_04

Welcome to part two of the history of adventures in Aurelia and QA special. This episode is going to be our more directed QA portion where we are going to be taking in a couple listener questions as well as questions that the cast came up with to ask one another. And this is about another hour and a half discussion of us going over these questions. Without further ado, let's get on with this part of the episode. Let's go ahead and let's let's start with um a question that we got from, especially since it kind of starts at the beginning of things, from uh Stargate Pioneer asked, What is the best way to roll dice for your character?

SPEAKER_05

With color-coded dice, of course.

SPEAKER_03

Well, I was gonna say it depends on who you're talking to. If you're talking to me, it's just what happens to be in front of you. If you're talking to Krista, it's after a series of rolls that have slowly narrowed down the dice pool until you have the perfect dice.

SPEAKER_05

Yeah, for me, Chantel, it is for um, I usually have specific sets of dice that I deem as my character dice because they are color-coded and have like a more of a an essence of that character in my mind's eye.

SPEAKER_03

Or do you mean like physically roll it, like dice tower versus inhale?

SPEAKER_04

I was gonna say, or tower, this is Stargate Pioneer.

SPEAKER_07

Tower versus no tower. Also, SP doesn't play RP games, so I feel like this is just like, oh, you roll dice. I'm gonna ask uh like tongue-in-cheek question. Maybe.

SPEAKER_04

How do you roll your dice, Caitlin? What is the best way to roll your dice? Usually off the table.

SPEAKER_03

A dice tray is useful.

SPEAKER_05

I will say, like, uh, we all a couple of us did get really into dice tray make customizing. Yeah, I made my own. Yeah.

SPEAKER_03

We found things in like dollar bins that worked out really well. That's what I use, which was actually, I guess, originally made for like keys.

SPEAKER_07

It's a trinket tray.

SPEAKER_03

Because it says like the adventure begins or something like that. Yep. I found a dice tray. This is perfect.

SPEAKER_07

I have one that's the exact same style with the snaps, and it lays flat and everything, but it was made to be a dice tray and it has a matching dice bag, and I bought it from a local artisan who does that at a vendor fair.

SPEAKER_03

One of us has a dice tray that was created by a fairly local artist, and I think they're out of Damien and Caitlin have towers that and trays.

SPEAKER_06

And trays and vaults, and vaults, yeah, it has all of it that I got specifically for them. Was it weddingslash birthday gifts? I think. Yeah. There's from small company from on Etsy, engraved with our wedding date.

SPEAKER_03

Another facet of this question could also be we all individually roll. Um, I know some podcasts do DM only rolls or majority DM rolls with just certain checks being player roles.

SPEAKER_05

Yeah, so I guess the dice that we usually roll consists of, you know, the D20, the D12, the D8, the D6, D4.

SPEAKER_03

D10.

SPEAKER_05

D10, yes. Sorry.

SPEAKER_03

Percentile die.

SPEAKER_05

I don't use weapons that have that d10, okay? But yeah, no.

SPEAKER_07

But yes, DM has a D30.

SPEAKER_05

We have we those are the standard dice we use. There are other dice you can get like D100s and stuff like that.

SPEAKER_07

We don't generally have some D2s somewhere. A coin. No, it's a spell book. I got them from a dead man. It's the best way to get your dice. I'm not even kidding. Someone's husband died.

SPEAKER_06

If you lose them, you're gonna be cursed. So I don't I don't know where they are.

SPEAKER_03

I can't say for sure, but almost everybody here still has the first set of dice ever given to them, specifically because of the superstition that you can't get rid of it.

SPEAKER_07

That means that I would have to know where my dice are.

SPEAKER_03

You still have them. You have not knowingly gotten rid of them.

SPEAKER_07

Somewhere in the house.

SPEAKER_05

The problem with that is that um one of my first sets of dice came in one of those DD starting.

SPEAKER_03

It has to be the first set given to you.

SPEAKER_05

Yes, is what I'm saying. Is that that was a set given to me by my dad as a DD starting packet. I don't know if that counts. Oh, does if it doesn't count, then that's good.

SPEAKER_03

Because that's like somebody buying you the starter's guide or whatever, or the starting box. Yeah, they're in there, but they weren't bought specifically, like these are for this person. Yeah, they just didn't.

SPEAKER_06

Like when I bought you a dice because of the certain color.

SPEAKER_05

Yeah. Well, I was gonna say, like, if if it's those, um I have three of the exact same colors of that dice. So I couldn't tell you which ones they are from that original set, but I have them, and they're all very safe in my fishing tackle box. I was gonna say you still have them.

SPEAKER_02

Yes, they're very safe.

SPEAKER_03

You know, that's like uh uh there's a a guy online that we watch, uh Zebosh. Zebishou. Zebishhoo. Who's been who just recently released a couple of episodes of like DD dice.

SPEAKER_06

Oh my gosh, I love them.

SPEAKER_03

And they're hilarious. And one of the things he talks about is you cannot get rid of cursed dice. All you can do is sequester them away from the other dice, and they are gifted to somebody after you die.

SPEAKER_06

You guys have the your set of cursed dice like the golden dice.

SPEAKER_03

I've used those and done fine with them. I don't know.

SPEAKER_06

I have a specific D20 that Chantel gave me that that is my specific one that I always use.

SPEAKER_03

Except for when it's doing bad for you and then you scream at it and choose something else.

SPEAKER_06

I yep. I always I always pick out a second, like I'll still roll all my d20s just to have backup for if Ariel's D20s.

SPEAKER_03

By all she means like all 300.

SPEAKER_06

Yeah, I have a giant bag that that our DM gave me because he got my name at Christmas time.

SPEAKER_05

I would say that out of out of all of our dice collections, if we're being like super specific about it, I think uh Krista definitely has the most out of all of us.

SPEAKER_03

I don't know.

SPEAKER_05

I think you do actually.

SPEAKER_03

I think you have more dice.

SPEAKER_05

I probably have more completed sets because I buy sets. I think you have more individual dice.

SPEAKER_07

Pounds.

SPEAKER_06

Yeah, she buys like big dice collection bags. She has more at home that aren't even in my bag.

SPEAKER_03

Not even in rotation.

SPEAKER_06

I've given them to children.

SPEAKER_03

Yeah, she bought like pounds of dice. She also got an uh advent calendar of dice. Yes, I remember that.

SPEAKER_06

That was so fun.

SPEAKER_03

And some of those made them into rotation, some did not.

SPEAKER_06

I like the root beer d20.

unknown

Yep.

SPEAKER_05

I like your uh snowflake set because it actually is the uh the same kind of brand as my uh fall leaf set.

SPEAKER_06

Yeah.

SPEAKER_05

Because orange is my favorite color, so I have a lot of orange dice.

SPEAKER_06

I found uh I want to get them, but they were from like a shady. You know how Facebook pop has pop-up ads. Okay, so I don't know if it's a shady company or not, but there was dice with gears inside of them. Oh, I've seen those before. Yeah, they're so cool. I actually did like a little like window shopping, put um dice in a shopping cart of like I picked out for everybody. That's actually what I did. Oh, really? I picked out, I picked out some.

SPEAKER_05

Those are the ones I keep forgetting to bring for everybody.

SPEAKER_06

I picked out uh there was a set that was like supposed to be like a beach set, and it had like a little bit of sand and like a little blue drop, so it looked like a tempest kind. And I was like, Tempest doesn't have dice yet. And then I got to Rem and went, none of these were metal dice.

SPEAKER_03

I got metal dice. I know that like the dice collection started because we have a couple dice goblins. Yeah, and then other people who just don't give a care about their dice as long as they can roll them. They may or may not have them all present.

SPEAKER_06

They're precious to me. I can't lose them.

SPEAKER_04

I have to relocate my my dice, but I I still have and use as default my first set of dice, which are green and purple with gold lettering, chesics, galaxy dice. I don't bother rolling 17 different sets of dice to see which ones are behaving the best that day.

SPEAKER_03

To be honest, I believe the first set of dice gifted to me is the metal dice I got from you guys.

SPEAKER_06

So the little thing that you had when you moved here?

SPEAKER_03

I bought myself.

SPEAKER_06

Oh, that you bought yourself. Okay.

SPEAKER_03

Every set of dice except for that one was bought by me.

SPEAKER_04

Interestingly enough, I think the first set of dice gifted to me were the mini dice.

SPEAKER_03

Ooh. Those also roll really well for you for some reason. Like you've rolled those, and I'm like, no, that's not fair.

SPEAKER_04

But they were the the the mini dice that Chantel got us because I got the original the the like Ches X mini dice.

SPEAKER_05

Yeah, I think, yeah, I I've given out the mini dice and then the wizard set.

SPEAKER_04

I think the minis came before the wizards.

SPEAKER_05

It could be like wizards.

SPEAKER_06

I that's the wizard one is what I use for aerial.

SPEAKER_05

I don't use the wizard ones as much because I find them a little tricky to roll, and also sometimes I identify off the off like the drop of a hat, I'm just like, I don't remember which one you are, so I'm gonna do this one instead.

SPEAKER_03

Well, if you're playing a wizard, it's very easy. The fireball is the fireball side, the potion is the potion die.

SPEAKER_05

The wizard ones don't roll for me.

SPEAKER_06

Well, I only use the d20.

SPEAKER_05

Yeah, and that's the thing too with some of the dice. You know, it is um some of them do roll a little better in the towers, especially some of the ones that are a little fancier, like resin stuff with stuff in them. So you can tell they're not gonna really be balanced per se. So having the the tower actually does make it kind of nicer to roll because it makes it a lot more even for. I like having a tower. Yeah, so I do like having a tower because I didn't have a tower for a long time. I was just using a custom-made dice box, and then I was make using uh the other dice box, and then I finally got one from the Renfair that was like uh very steampunky.

SPEAKER_03

It was like uh C4.

SPEAKER_05

Yeah.

SPEAKER_03

The the company C4, which is the one that I was saying is kind of like they're very, very cool.

SPEAKER_05

They have I highly recommend C4 Labs. Uh they make beautiful dice boxes with uh usually, I believe, a resin plate of colors, usually in them, so they look very cool with the wood and the resin.

SPEAKER_06

So I have a coaster.

SPEAKER_03

Yep, you bought a coaster, and then we got your brother who we found out later that was in the DD. We bought him a uh dice box in Italy.

SPEAKER_06

That's just gonna fall apart. So I was like, no, no, no. We'll we'll go with the sequel.

SPEAKER_03

Yeah, and we've we've bought some interesting things. Like, you know, it's always always on our minds. We're like, that'd be kind of cool for the game. Oh, something that we haven't touched on at all that came due to the game was the fact that Krista is an advid mini painter when she gets the the bug.

SPEAKER_06

Yeah, I need to pick that up again.

SPEAKER_03

We just fell out of it recently, but for a long time, you know, we were talking about the the battle maps which we have always.

SPEAKER_06

COVID happened.

SPEAKER_04

COVID happened and the perfect time to paint minis was COVID.

SPEAKER_06

But if she doesn't have inspiration, I couldn't because Riley's school stuff just took up and you were working for a long time. Yeah, I had to set up, I had to take everything off my desk for that because I had to put my computer front or the monitor from work on my desk. Yeah, and the computer, and so all that stuff had to get put away, and then Riley took up the living room, so like I didn't have that space either.

SPEAKER_03

So But you started painting minis, and that was for a while. That was kind of a gift thing that we got you a lot, was minis.

SPEAKER_06

I just have to get back into painting again.

SPEAKER_03

Yeah, so the collections kind of grew from that. Like there was the the vaults, the towers, the trays, the dice, the minis.

SPEAKER_05

Like DD can be a very crafty hobby if you like put your mind into it.

SPEAKER_03

Well, and I've got stacks of boxes.

SPEAKER_06

Oh my gosh, they're still coming. So now, okay, so you know how he has that game that we've been playing, the like the game in the box thing?

SPEAKER_03

Dungeon in a box. Good company.

SPEAKER_06

They've updated, and so he's finally gotten through the first like two years of the original, that now the new one is arriving.

SPEAKER_03

Which comes in a different box. It looks like a chest. Like it's hardboard, but it's a little thicker, I think. Yeah, it's a little fatter, but it looks, it looks the same in that it's a box, but it's it's the outside looks like a chest.

SPEAKER_06

Yeah, it doesn't look like just a box.

SPEAKER_03

But I know that in each one of those are mini uh flat acrylic pieces that I have not even looked at. I haven't opened one of them if we aren't actually playing it. Um and there's minis in there. There's there's Reaper minis that I have not been able to look at or give them.

SPEAKER_06

Boxes now are stacked to the ceiling.

SPEAKER_03

I have a lot.

SPEAKER_06

We really need to get together again.

SPEAKER_03

Well, I mean, I'm sad to say it. I need to cancel um receiving them so that we can actually play through. Well, either that or so we can catch up. I mean, I basically got two full games, and then now they're starting this in the third. And I think they're a great company. Like, I like the stuff they create. It's it's especially for newer people, it's a great way to I would say to intro in.

SPEAKER_06

Like a new DM and stuff.

SPEAKER_04

The hard part is COVID happened and we had to cancel all the campaigns.

SPEAKER_03

COVID happened, and we just weren't we were more concentrating on playing.

SPEAKER_07

So we're just not very good at like efficiently getting through games like that.

SPEAKER_03

It's not just that. I mean, look at DD in general. It's usually like that, you know, everybody wants to play DD. What's a good day for everybody? How about Wednesday? Wednesday's great for everybody. I can't play Wednesday. You know, it's always that kind of thing. There's always something about it.

SPEAKER_04

There's like jokes about that. In our group, it's more of a okay, so we're gonna get together this Saturday, right? Yes, yes, okay, good. Everyone's on board for Saturday. Saturday, or actually, it's usually Friday, but you know, Friday at 7 p.m. Rollsway. I gotta work tomorrow. Sorry, guys. Or, oh yeah, by the way, I forgot to let you know that that I work early on Sunday, so can we do like an early Saturday? And everyone's like, nope, nope, can't do that. It's like fine, I guess we'll put it off to next week.

SPEAKER_03

But that's standard.

SPEAKER_04

I mean, when you're trying to get several people together, the problem is the way that our group is and not working all the same times, is we don't get the ability to fit in a so y'all good for Wednesday? Like getting a middle of the week session in. Like, we can't even we can't even do like a okay, so we're all off by five. Okay, we'll do we'll do like a six to ten on Thursday.

SPEAKER_05

Yeah, that's something that's changed over the years too, because we did have a little more availability when we first started, but now all of our schedules have completely changed, you know.

SPEAKER_03

So well, I would say not always, because when we first started, because you all three worked at the same store, getting all three of you a day off where you didn't have to be a little bit more than a few years.

SPEAKER_05

I just had to make sure it was at night after the store. And that was also kind of just like a retail-based thing.

SPEAKER_04

Yeah, but it's I'm just saying, like, like, you know, like you were the same store, it was normally someone worked.

SPEAKER_03

Yeah, it's gonna be like either one of you is opening or one of you is closing, or you might have both. So it usually had to be after that. Uh, I was at that time out working in mornings, I was and he was working nights, and then literally, like as we went progressed, you guys started changing out. Uh Caitlin and Krista both got a daytime nine to fiver, or you started working where you're now.

SPEAKER_05

Yeah, nights.

SPEAKER_03

And went to nights. I got my job and I went to nights, and about the same time I went to nights, I was he went to mornings.

SPEAKER_05

Yeah, we've had a lot of schedule disparities over the years, but it's just, you know, things have changed, and it it just, you know, we I feel I do feel like we got together more often, but we also did have to learn, you know, just for our sanity's sake, you know, to not do our like thousand-long hour sessions like we used to do.

SPEAKER_03

Yeah, we were for a while we were meeting like twice a month.

SPEAKER_04

We used to record more in a month than I let us do now because I used to let us just keep going as like, yeah, yeah, yeah, yeah. I'm six episodes behind on editing. Don't ask me what happened last week. Nowadays we don't do that, which is why you picked up running a second game was so that we could have something to do and we could get everyone together. Was okay, I don't care what we play on the second second time we get together a month, I'm not running it and I'm not editing it, okay?

SPEAKER_03

And that was that was something that we were trying to do that too. Like I even bought the Dungeon in the Box series because we're like, all right, we're gonna go to recording once a month. We still all want to get together and do stuff. I was like, okay, I can run this easy game, and then it just kind of fell apart.

SPEAKER_06

I actually I like that uh and I I hope that we can go back to doing another game where we're not on the mic because it helps me grow as a player because I'm not focused on the mic.

SPEAKER_05

Yeah, and you can experiment with your role-playing more than a few more than a few more than a few.

SPEAKER_06

I can try without having a little fawn girl or whatever. And yeah, or or try to have uh I think didn't we play a game? We I don't remember if we were on mics where I played like a half orc and I was like trying to have like a different voice or something.

SPEAKER_05

Was that um I think was that when we were playing our sisters?

SPEAKER_06

Oh, our sisters, yeah. And I tried to have a different voice.

SPEAKER_04

When we tried to do the Pathfinder play test. Yes.

SPEAKER_06

I loved that character so much. It's fun to hear you.

SPEAKER_03

Well, there was also the game, I think it's the my game, where you're a dwarf. That is all yeah, that is all about trying to get your berry started, and you're a half furbog.

SPEAKER_04

Yes.

SPEAKER_03

Yep. Half Furbog, half Goliath or whatever. Uh Genasi, you're a Goliath. And Caitlin wasn't playing at the time. So I was only running. I'm still trying to, I'm I'm which I think is funny, because you guys have done some encounters that are obviously set up for four players to be difficult, and you're playing with three.

SPEAKER_06

Yeah, it's hard. Aren't we bringing Caitlyn into it though?

SPEAKER_03

That was the plan.

SPEAKER_06

I think I played the last one, didn't I?

SPEAKER_03

Yeah, because you guys met her at the jail, because you guys started in a jail. Yeah.

SPEAKER_04

Hopefully, as as summer settles down, we'll be able to get into that too. But just in general, it's been difficult. You know, everyone getting all vaccinated and able to play together again has also meant that, like, I don't remember the last time we had a lazy weekend because it's constantly like various people and family members and getting together with you guys of do this, we're gonna do this, we're gonna do this, we're gonna do this, we're gonna do this, because we can finally do shit again. And it's summer and the weather's nice, and it's beautiful house.

SPEAKER_03

And we're starting to well, now we're starting to get close to holiday season, which is usually when we take our break.

SPEAKER_05

Yeah. Sadness, because it's like we just got back into this and it's like, oh, it's gonna be another break time. We got a couple months.

SPEAKER_04

Yeah, we're just gonna have to hit September, October, and the first week of November. Really good.

SPEAKER_06

Have some long sessions so you can break them up into lots of episodes.

SPEAKER_05

Getting back to the questions, did we have any other uh specific questions?

SPEAKER_04

I got one one more listener question for both sides of the of the DM screen. We have uh from Toss Cobble Cottage, we have what has been your favorite part of the world to build, and what has been my least favorite?

SPEAKER_03

That's your question.

SPEAKER_04

Yeah, so I mean, because of how integral it is to everything in the campaign, I have to say that my favorite part of the campaign to build has been the guild of adventurers. I've spent so much time working on a map of the guild hall. I mean, lately, the thing that I'm working on is I'm working on all the emblems for the guild as a whole and the different uh branches of the guild. And that is kind of like the driving force behind the Aurelian Epic is the is Riven's Guild of Adventures. And you know, it's nice having the the five different aspects to work off of. The fact that once you guys get back, you know, it's gonna be a very big part of you guys getting back to the city because they're the ones that have the the very evil axe that has been alluded to a couple times. But most listeners don't really know anything about yet, and it's gonna be it's gonna be fun when everyone gets back and we can start diving into that because that's kind of where you know three and a half arcs and that's kind of where the story starts, is when you guys figure out what's going on with all that.

SPEAKER_05

Yeah, because originally this was kind of just a uh let's go and do this adventure while we're waiting for information on the axe to pop up.

SPEAKER_03

And he discovered other problems. Well, and also I would say in the last little bit, as far as like how long we've been playing, but within the last two times, we've learned more about each character, too.

SPEAKER_05

Mm-hmm. Um, backstory stuff is starting to pop up in different things, and that's something that I've been really uh engaged in lately with uh Damien's kind of uh putting out more backstory for us to get involved in, too. Because like we all have our own kind of backstories we've done, more or less. Yes, you have. You you did a fancy rolling thing that decided all of your fate for you. And I just I just I still like that, I like how it all came together in the end.

SPEAKER_07

I did turn out surprisingly well.

SPEAKER_05

And I I I think that's I think that's still like a very legitimate way because you You know, your dice still decide decide your fate, just like how the rest of the game is played.

SPEAKER_07

Tables wouldn't be there if they didn't want people to use them. Yeah.

SPEAKER_03

And then it's if for people that struggle with backstories, it's a legitimate way of helping. Even if you don't roll, even if you just look at what they've created and pick one.

SPEAKER_06

I have a cheat code, it's named Chris. He's the one that helps you.

SPEAKER_03

No, to be honest, recently, most of your newer stuff you have done on your own.

SPEAKER_04

Also, almost no one looks at those or rolls those and just goes. Alright. Orphan? No, I definitely tweeted. Taught some of it. Underlined, that is my character. And that's the biggest orphan. Yeah.

SPEAKER_05

That's the biggest thing, too, is just drawing inspiration for those. Like when I was talking about Chulu earlier, it was like I was reading Volos' Guide to Lizard Folk, and I'm just like, mm-hmm. Yep, lizard folk, okay. Eat people, yep, okay, good. Eat people.

SPEAKER_04

17 pages of lore, and what did I get out of it? Eat people.

SPEAKER_03

Well, I like the way that she transferred that into the fact that like she views or or sorry, Chalul views the lizardborn race as like superior.

SPEAKER_05

Yeah.

SPEAKER_03

And everybody else's meat.

SPEAKER_05

I love it. Well, that's why I like um I do like Tempest a lot of the character. Like, we're still kind of getting to know her and stuff, and I do like some of the parts that Damien has forced you to, you know, figure out too about your character. Like, what's your real name? Father. Yeah.

SPEAKER_07

And then your name is.

SPEAKER_03

What is your real name, Tempest?

SPEAKER_07

Let me just spend 20 minutes on a random name generator.

SPEAKER_03

What was like the first one that popped up?

SPEAKER_07

It was it wasn't the first. I still cracked up that it was clicking for a while. I still crack up that it was Raina out of all everything you think shows. And I just didn't even make the connection. Yeah, I remember to do that. Until everyone was like, really?

SPEAKER_04

It's the one you're going with. Okay.

SPEAKER_07

I was delighted. Yes, both of my names are a form of precipitation.

SPEAKER_03

That's what makes it funny, is it's like it reminds me of you know people I know that are like, I don't like my name. I'm gonna change it to something very similar. Okay. I don't like rain. I like what's another word for a storm? A tempest! I'm gonna go tempest.

SPEAKER_07

It's much more intimidating. Yeah.

SPEAKER_03

But going back to the original question of both sides of the screen, here's something that I think you know should come into a fact. I alluded to it earlier. How much time have you spent world building for areas you expected us to go to that we never went to besides Portner Saul?

SPEAKER_04

Besides Port Nursal?

SPEAKER_03

I think I think anybody that might have listened long enough, I will tell you that there's a section of the game called Port Nursal. Damien went into great detail developing the city and we flashed through it faster than a flashbulb.

SPEAKER_05

Well, the thing with that was is that we had spent so long doing like shopping episodes and episodes, engaging with all the NPCs and all that kind of thing. And so we were um trying to get a little better about being efficient with it. And we we were too efficient where we were just like, we don't need anything here, let's go on our very way.

SPEAKER_03

We have the wagon.

SPEAKER_07

We got a cart, let's go. Yep, we got our stuff. And the only thing I remember like about the DVD, like, but there's a seahorse jerky to last us for a week.

SPEAKER_05

Yeah, it was so sad because I remember thinking to myself, like, Damien kind of had this almost dejected tone in his voice. Like, he said, like, Are you are you sure you guys are just leaving or something along those lines? And it was just like, Yep. And I remember thinking, like, why is he kind of sad, kind of off, like off?

SPEAKER_01

He built places, he built lore.

SPEAKER_02

There's a map, yeah.

SPEAKER_05

He went into such detail with this town that we just blitz through to get it.

SPEAKER_03

So going back to my original question, and this comes from not just the our game, but I would say games in general. How much do you as a DM think that like you really need to prepare to feel ready?

SPEAKER_04

Um, so so the the deep dark secret of being a sandbox style dungeon master. What is ready is that if you guys aren't looking at it, it's kind of just the veneer.

SPEAKER_03

I want to go through that door. Uh uh uh it's locked.

SPEAKER_04

I I come up with enough of a vague idea that if you guys are going to Port North Sall and then you guys get to the road right before you go, hey hey DM, where can I go west? I at the very least know what west is. But I don't dive into too much of the lore and like the people and everything if you guys aren't actively pointed at it. Now, like a lot of the places, like because you guys have been up in the Iselian Plains region, which is where Port Norsaul and Steringeld are, because you guys have been up there. If you were to point at a spot on the map and said that you wanted to go there, I at the very least have enough of what is there that I could get through the rest of the session. To then frantically create.

SPEAKER_02

Yes.

SPEAKER_04

And then at that point I go, Alright then. We're we're now we're now in the fellwood, so I'm gonna start start working on this.

SPEAKER_03

Were you were you upset at all that we we blasted through Port Norsaal after the work you put into it? Nope.

SPEAKER_04

That Port Norsaul is a city that exists, and I very strongly believe in the side of DMing where just because you guys aren't aren't there doesn't mean things don't happen.

SPEAKER_03

Well, yeah, uh, I just wondered like because you spent a lot of time like fleshing it out and the fact that we just kind of like were like later and you were like, but I had story ideas.

SPEAKER_04

No, and that's because a lot of my prep for a session, I I run with something that I call the speed bump. And the speed bump is the knolls. The speed bump is a thing that I have in my back pocket for the region that you guys are in. That if you run past what I have ready, I can throw something out that will at least buy me enough time to finish a session and then start building from there.

SPEAKER_05

Wow, that's that's a really good way to tell you.

SPEAKER_07

You took an unexpected turn.

SPEAKER_04

Suddenly there's no jellies that I spent probably 10 hours the week before we got together fleshing out things in Port Norsaal and coming up with a couple people and story hooks and shops, and it wasn't used. Yeah, kind of, just because I could have used that time on something else, but not because you didn't go to it, just because I could have used that time on what you guys did go to.

SPEAKER_05

Yeah.

SPEAKER_04

But the next thing that we got that we do when you guys play is go into that city.

SPEAKER_07

We're going shopping.

SPEAKER_04

No, you guys might blow past it again this time too. And that's fine. As I said, it's a city that exists, and just because you guys aren't there doesn't mean things don't happen. Now that I've started getting gears turning, you guys are gone, I can roll a couple dice and be like, huh. Port Narsal is gone. Alright then. They might hear about this later. Six campaigns from now, they might also be like, Wait, what? What happened to this city? Oh yeah, um, you guys left, and it turns out that the working class was actually i in a little bit of dis disruption and they revolted, and all the rich people are dead now.

SPEAKER_03

The French Revolution. Nobody expects the Spanish Inquisition. But I mean, like, and and I I know having DM myself that if people don't use things that you've created, you can always backpocket it and use it someplace else. I mean, it's not hard to transfer a shop. But I like I like bringing it up because it is a common Diem trope and thing that you can make as many plans as you want. Your players are still gonna find the hole you left.

SPEAKER_04

No plan sur No plan survives an encounter with the party.

SPEAKER_03

Yeah, or anything. But I mean, like, even using structured stuff where I was like, all right, here's what you guys are gonna do, and and then you guys are like, I want to do this. This is like I punched the guard. Yeah, it's the one thing that I have no answer to. So now I'm scrambling. It's like, why? You had 30 different ways to go. I could throw you in a maze with four directions, and you're gonna be like, I want to go down. Hey Chris.

SPEAKER_04

Hey Chris, can we can we talk to the people that are in this caravan? Oh my god. Individually.

SPEAKER_07

Yeah, we we went through each and every caravan. And that's why that session took you six hours. So then two hours to bed.

SPEAKER_03

Well, that and the fact that I made you guys play every day of travel, which I will never do that again. But I mean, like I learned also playing with very young children. I want a weasel to be my companion. So your magical companion is a magical weasel, yes. Wait, are people allergic to weasels in this made-up world? No.

SPEAKER_06

A magical companion.

SPEAKER_03

Yeah, a magical made of fairy dust weasel.

SPEAKER_07

No, it's hypoallergenic.

unknown

The weasel's dead now.

SPEAKER_03

No, it's just it's still there.

SPEAKER_04

No, the weasel's dead now. You asked too many questions. You can't use it.

SPEAKER_03

Well, no, she she read enough to know that you can't kill the weasel. It just returns to the to the Feywild or whatever it was. She gets it back. And then she gets it back after summoning it again.

SPEAKER_04

But as for the other half of the question, for my least favorite part to world build, everything that's not Sival. So basically the rest of the uh The rest of the entire world outside of the continent that you guys are on. I have so many names of places and regions and so much built for Saval. And I have a handful of of sketches and names for continents that exist outside of Saval. And we'll see, we'll see what I mean. Eventually, eventually I'm gonna have to do something with them, but they literally exist as this is this continent. I don't know where it is in relation to the continent that they're on, I don't know how big it is, but this is a name and this is a map. And if for some reason they try to leave the continent they're on, kind of like I said, I have a veneer of okay, they're sailing um away from where everything is.

SPEAKER_07

Suddenly kobolds.

SPEAKER_04

We have a continent. Time to start building. Hey guys, let's get on a boat.

SPEAKER_06

Yeah, we wanted to be pirates, right?

SPEAKER_04

Have fun with the sea of mists.

SPEAKER_07

Oh yeah. Let's go check out the mists.

SPEAKER_04

I actually do know what's in the sea of mists, so have fun with the sea of mists. I don't want to go in the sea of mist.

SPEAKER_07

Let's bring seeks so that she can be found. Yeah.

SPEAKER_03

Seeks, but not found.

SPEAKER_05

I guess uh going along the whole line of the DM questioning stuff, uh, so as far as story-wise, you've kind of stated that it's more or less like kind of a as-you go thing, and you have some, you know, major plot points here and there that you kind of want us to hit more or less in our own natural way. But like, do you have like an ending in mind? Like, do you have like an end goal or some such?

SPEAKER_04

Yes, I do. You guys are never gonna get to it at the rate we're going. I can say this with confidence because you guys haven't even finished the prologue yet.

SPEAKER_06

Yeah. Oh gosh. That's that's honestly. We're gonna be all living in a retirement home every day. That's true. Right, we might eventually get to it before we die.

SPEAKER_07

Our kids are gonna be so sick of it.

SPEAKER_04

So the the slight meta side of this thing is this story has, I want to say, 10 major arcs. We've done one. No.

SPEAKER_06

No, we haven't even done one.

SPEAKER_04

You guys are about to start the first one after three years. Now, some of this is because of going back and forth between the two stories.

SPEAKER_07

10 major arcs. How many dragons are there?

SPEAKER_04

Some of this is because you guys have gone back and forth between doing the two stories. I don't know if I want to have the Miavet story involved in the major arcs or not, but that's also why I'm excited for Arc 3. Because Arc 3 is where you guys are going to enter the first major arc of the story. Oh, oh, our arc 3. Yes. I was like, we only mean arc one in arc three. The season that that were that we started when we tried to start recording back in September, and we will be continuing in the coming months, is what I'm excited for because unless you guys fuck me, we're getting to the start of the major campaign.

SPEAKER_05

I I do think that we are like we have some tidbits we want to take care of and port nor solve, but in all honestly, it is it is mostly, especially with Ariel's driving in her vision, you know, wanting to get back to Ripple. We will be getting back to Rick.

SPEAKER_04

Now, to be fair, Ariel has a little bit of a time frame, which is what's gonna push things forward. And I, you know, I go back and forth on whether or not I regret letting this whole arc happen of you guys leaving the city and having so much time. But on the one hand, I didn't want to be overly pushy with it, and on the other hand, I think that this time has really helped solidify the group as an adventuring party. And I think if you guys had just stayed around Riven, I don't think it would have made as much sense, or you guys would have been as ready as a party for what you guys have coming in front of you.

SPEAKER_03

I'd say that the the this trip being that we finally had to separate and actually act as like an individual party and not because before that we were, you know, just members of a much larger group, that character-wise, our our players or our characters are are much more closer. Well, yeah, and and like I mean, to the point that like if certain events that happened during the the story had happened at a different time, I don't think you know Canida would have acted a certain way or Ariel would have acted a certain way, something that they developed into. So I think it it was kind of it being as like you said a prologue, it was very character building.

SPEAKER_04

But I don't think you can discount some of the major things that happened in this these last couple arcs, either. Like, for all intents and purposes, you guys have essentially completed the major quest in RPG terms of a region with with killing Grim Fang. That was kind of the major conflict of that region when you guys went in there, and you guys went in there without any help from your guild and handled that problem and also have started to create relationships that can be used going forward.

SPEAKER_05

Which I'm also excited about because, like, we, you know, we're now in good standing with the king, you know, of that particular dwarven hold.

SPEAKER_03

So well, and I mean there was definite inter-character relationship building that happened.

SPEAKER_05

Yeah, definitely.

SPEAKER_03

However, you were saying that you don't think we'll ever get through this. I'm wondering if because it took us so long to kind of get started and get things on and rolling, that once we have more of a direction that's coming in these arcs, if it's gonna snowball on you and actually start increasing in speed, or we're pushing through things a little faster. Because we've kind of been lost trying to find that, you know, that line to pull on, and now you're finally gonna give it to us.

SPEAKER_04

It can. However, there are only three major campaign arcs on the continent that you guys are on right now. Interesting.

SPEAKER_03

But once you start one, like it's the drive to finish that one that pushes us into the next part.

SPEAKER_05

And I do feel like, you know, both player-wise and character-wise, we've kind of learned how to uh narrow our focus a little bit more, you know, and not putz around doing shopping episodes as much. Like we we can kind of clean it up a little bit as far as some of our role play and now what we actually have money. Yes, we have money, that's also helped. But also we we could we've kind of cleaned it up as far as what we want as characters, you know, almost, and you know, how to kind of focus on getting what our characters need, you know, in in the game a little bit. We also know how to play our characters a little more, like trying to learn that process of what we can do as characters.

SPEAKER_03

Having gotten to a higher level too has been kind of a big deal.

SPEAKER_05

Yeah, we've been stuck at playing lower level characters for so long. So being able to finally hit that benchmark of having more stuff. More stuff, yeah, more more uh what is it called? Like abilities in our reservoir.

SPEAKER_03

More spells, more abilities, more just interactions. Like I'd say, because we hit five, right? Mm-hmm. Five's a big turning point in low-level characters because that's where you start to really You get fireball. Yeah, you get access to higher level spells, you get newer abilities. Forget if marshals get their second attack as well. Your ability scores have gone up, you know, like you you've actually started to kind of flesh out the character a little bit, and you're no longer relying on cantrips or level one spells and then fighting, you know, you now you've actually got the ability to be like, okay, how do we want to handle this?

SPEAKER_04

And that's one of the things that I think will be interesting as things become more clear, too, because my whole DM style be is built a lot on reacting to what you guys have going on and coming up. And I try not to push you guys in any specific direction. I try to aid you guys in going the direction that you choose. Like the fact that you guys went up into the Icelian Plains and going to meet the king, that wasn't any story that I had built before going into it.

SPEAKER_03

That was all You you gave us a clue that you didn't know was a clue.

SPEAKER_04

Well, and it was all reacting to what you guys had going into it. So as things become bigger in the party's eyes, and you guys go, Oh, this is what we're doing, it it might speed things up because you guys will have a direct, like, oh hey, yeah, we're beelining that thing now.

SPEAKER_03

Yeah, that's that's why I think it might snowball because if you think about it, and again, people that didn't get to hear the beginning stuff, they don't know why we went up to the to the Dwarven King. They do because we we showed him the things and that was the big deal, but and we have a little bit of a prologue to that. Yeah, but nobody knew where we got them. Like they didn't realize that it was all contained in that first episode. It was like, well, is this part of the same thing? So I I feel like you know, you you definitely let us go where we wanted to go, but you dropped this clue, maybe not intending it to be a clue per se, and that's why we latched onto it really hard. I'm like, we have to go there. So now that you're actually gonna give us the story hook you've planned, I think if that hooks us as hard as that did, we're gonna be focusing on that and we might start, you know, plowing into it.

SPEAKER_06

I have a question. What is everybody's favorite thing about our campaign? And then what's your least favorite thing?

SPEAKER_03

Shopping episodes.

SPEAKER_04

My favorite there were two questions there, Chris.

SPEAKER_06

That was his most favorite.

SPEAKER_03

No, that was just as the I was answering the second question immediately.

SPEAKER_06

Since I asked, I'll start. I think my favorite thing is Ariel connecting with Nina and Tempest and uh loosening up a little bit and discovering honey juice. Uh yeah. And then I think my least favorite thing. I don't re I'm playing my character how she is, but I don't really like the kind of depression she's in right now. And as a player, my least favorite thing is taking so long to get to level five.

SPEAKER_04

There's always that goal.

SPEAKER_06

Yeah.

SPEAKER_04

Just be glad you're not stuck with experience-based leveling.

SPEAKER_07

But then we could go just kill a bunch of rats. Oh my god. No rats.

SPEAKER_03

I was gonna say, like, with experience-based leveling, some of the stuff we'd done would have driven us high really quickly. We would have hit five earlier, I think. The whole cave full of goblins and kobolds alone probably would have driven us up.

SPEAKER_04

That experience was split between like eight eight different NPCs, too. They helped. But hell. Gimbal, maybe. That's when we have to tackle them, make sure they don't hit anything. That's where you start killing off the NPCs. You're an experience paint.

SPEAKER_05

You kind of did that for us, Damien, with that rock slide. You're like too many NPCs.

SPEAKER_04

Oh, that's like you have experience points. Yeah. That went into all the kobolds. Oh no.

SPEAKER_05

Um, I guess I'll go next. Um, I can't think of super specifically my least favorite thing at the moment. I'll probably come back to that. Uh, as far as favorite, I've actually really enjoyed experimenting with what I can do mechanically in the game, like for the campaign and stuff like that. So figuring out, like, hey, you know, my sorcerer can still go up and grapple things and smack things. I love that you do that.

SPEAKER_03

Well, when you have a sorcerer with a huge strength score.

SPEAKER_05

Yeah. Um, my character has a really ridiculous charisma and strength score. Um, so it's like charisma is her casting-based things, so she's and she's also very, you know, decent with people, but she's also ridiculously strong for no reason other than the fact that I had a high number. I was like, sure, let's just slap it in there.

SPEAKER_03

Not exactly what most people dump their stats into as a sorcerer.

SPEAKER_05

So uh yeah, it was probably some questionable choices on my part as far as stat assignment, but it's I've actually it's actually given me reason to take time to learn what else can I do to make this interesting? You know, how can I use this ability that I gave myself? So yeah.

SPEAKER_04

We should really address the 16 charisma with the 18 strings.

SPEAKER_03

I just think it's hilarious because, like, in my own mind's canon, like when Kanina enters room, because you've you've talked about what she wears too, is is not like revealing, but you can see her abs. You can see her arms. It's like someone's people would look over and be like, look at that, look at that fighter. Look at that monk, look at that, you know, whatever. And then she's like, fireball! And they're like, what the hell?

SPEAKER_05

And that's that's also like um just the stat-based things, too. Have um, like it's helped me influence how her character has developed, like how I play her. Like I make it so that she exercises every morning. She's very religious about that, and she's dragged Ariel into it and you know, Tempest into it against her will. Coffee. It's like it's that's I really like having those, you know, just mechanical parts of the DD character and the stats in the sheet really and helping influence how I can roleplay my character in that. Like, I feel like that's really helped for building up the different little faucets of her personality.

SPEAKER_03

I I like the fact that you do that because I've played with other people who don't. They don't be like they could do that same thing, be like, yeah, they're just strong for whatever reason. They don't characterize it, which is kind of cool. Um, I'd say, like I said, my least favorite thing, you know, I joked that it was shopping episodes. It's not that I dislike shopping episodes, it's just I view shopping episodes the same way I view shopping in real life. I have a goal, I want to get it, and then I want to get the hell out. I don't haggle, I don't, you know, do that kind of stuff. And at the same time, being as early level as we are, I haven't really thought of anything as a character that he would need to go buy. If he saw options for something, he might think about it. But like other than healing potions and and maintaining some stuff, he's he's usually pretty good about it. He's frugal, I guess.

SPEAKER_05

Penny pincha.

SPEAKER_03

Well, it's just I find the I find the the tedium of being like, well, I want three healing potions. How many do you have? Well, I have two. Okay, I'll take both of them. How much are they? 50 gold. All right, here's your 50 gold. I'm not like the what else do you have? Is there any way I could haggle you down? What if I trade this? Do you like that just I have 47 gold pieces? And that's to the most part, that just kind of annoys me. Like, if I can make it a character funny thing, like two gold, I'll do it. But if if it's just like a simple haggle thing, it's like that's the thing I feel like I could work out with the DM off mic. Be like, all right, I want to buy these things, how much do I need to give you? Scratch it out of my character sheet and give it to him. Which is what I've done in other tabletops, is I'd like to buy, you know, if you need if you're actually counting ammo, be like, I need another 30 arrows, uh, and I'd like to buy this green cloak. How much is it gonna cost my character? Right here, it is. I put on my character sheet, we move on. Um, so that's why I disliked it.

SPEAKER_05

That actually kind of struck a chord with me too, because that reminds me of that painful specific moment of trying to get that what was it, that sword from the guy. I that moment really killed me inside because I was just like, I know what I wanted, but it was very difficult to try to role-play that. And I don't know if it was just because I was myself was struggling, or if because I had, you know, the two extras too, you know, who were helping me try to figure this out. So it was just a lot of conflicting stuff. So that moment in particular in the campaign, like I liked the end result, but getting there was the least favorite thing.

SPEAKER_03

And that's something that, you know, having watched, or not watched that, but Grim having seen, hey, there is a difference to well-worked, you know, items, he's now gonna be a little bit more paying attention to that. Before he's always been provided what he needed, so he's just like, ah, this is all I need. But now he's like, wait, wait, there's slightly better things.

SPEAKER_06

What's your favorite thing?

SPEAKER_03

My favorite thing, I would still say, yeah, as weird as it is, is the inter-party connections and relationships that have developed over time. I mean, I play Rim as you know, the grumpy old man, and he has his reasons for being that that haven't really gone been gone into. There's been hints and things like that about it. But at the same time, like it's it's interesting to watch you guys try so hard to connect with this just frosty old.

SPEAKER_05

Saying that though, I do feel like out of all the party members, you've probably had some of the most touching moments with some of the characters, like with each person, like the just the little, just the little things, you know, and it doesn't have to be like super long, but you've had really like close talks with everybody, like a scene or two, like sharing the drink with Tempest on the boat, and then talking with Ariel about her dreams and whatnot.

SPEAKER_03

Well, and and that's kind of the same thing as him being, he's the old man, so some it feels to me like sometimes like the other younger characters come to him with like hey dad. Yeah, or just like you know, you've seen a lot, you know, what's going on, and he kind of like, you know, a big part was uh right before the the Grimfang fight when he looked at Ariel and he's like, if I say run, I want you to run.

SPEAKER_06

She obeyed.

SPEAKER_03

No, she didn't.

SPEAKER_06

Yes, she ran to the tree. That's not running.

SPEAKER_07

We need to be a little specific with her. Yeah.

SPEAKER_03

But no, she told him, like, I'm not going to, I'm not going to leave you here.

SPEAKER_06

Right.

SPEAKER_03

And he's like, it's not about me. And that's one of those things is like, she thought he was doing it to be, you know, like leave me behind.

SPEAKER_06

Be the martyr.

SPEAKER_03

And he wasn't. It was to him, it's like, no, if I have to, I'm willing to stay here to keep you guys all alive. I don't need you guys making that harder on me by sticking around. And then and at that time when I told you guys to run, he saw a way out for everybody, right? You know, and then all of a sudden he didn't see a way out because he was being blocked.

SPEAKER_05

Okay. That was because of a player being tired and forgetting I had movement after I cast it. Well, it wasn't just that. It was, I mean, it and it made it it made it a very just that. It was literally, I forgot to tell the DM I want to move.

SPEAKER_03

Well, and it was you didn't realize you were standing right in the middle of everything.

SPEAKER_05

I didn't realize Canita's buff body was blocking.

SPEAKER_03

Well, and it was also character-driven, like he could have run past you technically, but he wasn't going to. But uh, it made a really interesting character moment, but that I leaned really hard into. I was like, well, if he's gotta stay, he's gotta stay. And as things have progressed, like I I have kept in mind a lot of the way I built him and how he would interact with people. And because of these moments that you've had with him, things with him have changed slightly. His view on you guys as in general has shifted. Like it's softened a little bit. Well, it's not just softened, he just when he first met you, you were strangers to him. Like he didn't and he really didn't care because to him, he doesn't care. But as this whole prologue has developed, when I like I said to Damien, these inner party interactions have caused him to actually give a shit about the people he's traveling with. Um, Tempest being the newest member obviously does not have the same level.

SPEAKER_07

I don't get a shit.

SPEAKER_03

No, you you have definitely proven yourself to him in a way that like you mean more to him, but like he doesn't have the background that he has with them. Like he views Ariel as you know, the the The Goody Two shoes airhead. It's not even the goody doo choos air, she kind of an airhead, like she he realizes she's kind of ditzy, but it's more like a young, unexperienced person. Like he just views you as young. Kanina he sees as naive in that she doesn't understand the world. I mean, I'm sure she does, but in his own mind, the only part of Nina he sees is as happy, bubbly, wants to be everybody's friend person, and he comes from a world where that doesn't exist. So it's he's having to learn to interact with you guys in different ways because he's not used to it. And so it's been that's been the most fun to me is developing his character in relation to your character. I could play him as just a stodgy old man the entire time that never gets along with you guys at all.

SPEAKER_06

That would not be fun.

SPEAKER_03

No, it wouldn't, but I that's the way he started off as is he's a stodgy old man, really doesn't give a shit about the people around him. He's very jaded and cynical. And now you guys, because of the way you interacted with him as characters, have started to make him care. And that's hard on him because he's gone for a while now without caring.

SPEAKER_07

His heart grew three times that day.

SPEAKER_05

Yes, he is the Grinch. And you know, just from the little, yeah, the little we've known of your past to it is I'm sure bringing up older, you know, hurts and stuff like that. Like having to care again is meaning you're also having to care about things that have already happened.

SPEAKER_03

Yeah, you're you're bringing up past memories, which are not fun. But Damien's been really good about kind of rolling, I'm sure all of our backstories, I don't know all of your guys' backstories. I know a little bit more about Ariels just because I helped write it. But he's rolling your guys' backstories into things. And so, like those moments when he brings like mine in, even if you guys don't know about it, I'm like, ooh, yeah, backstory stuff.

SPEAKER_06

I didn't even get to help edit. Usually I help edit when he writes stuff, but I don't even know because I didn't get to help edit his.

SPEAKER_05

I think both of uh Krista and Chris have probably more developed backstories where I think both Tempest and Kenina are a little bit more open for interpretation. Like there are bits and pieces he has to work with, but I think he's also helped interject some of helpful story stuff to kind of progress our own our own future stuff.

SPEAKER_03

And that's something I'd I'd you know give Damien a lot of credit for. He he's been very cognizant of everybody's backstories, tried to roll them all into the story in general, and at the same time hasn't like let it fall. Like he he he sticks him in every now and then, you're like, oh, oh, this is a character moment for me. And he's like, Okay, this is gonna be just for you. This is this is Ariel's dream. This is you know Anita's meeting with somebody, whatever, you know, like Rem's dream.

SPEAKER_06

I think the dreams are also probably my second favorite.

SPEAKER_05

So uh, what is uh Tempests and Caitlin's specific favorite stuff or least favorite?

SPEAKER_07

Um my favorite is uh combat. Like I just as a person, she likes dice rolling. Not even the dice rolling. I really like the mechanics, I like the strategy. Um she doesn't like talking, she likes kicking ass. But like I'm not good at like strategy games, but I really enjoy the strategy aspect of DD combat.

SPEAKER_03

Well, it's a little different, I would say, because you're not in charge of the entire show.

SPEAKER_07

Exactly. Like, I like hearing what other people are planning on doing, and you know, especially when we work together on combat, which you know, you're not really supposed to do a ton because uh you you're not exactly just sitting there discussing plans on the battlefield.

SPEAKER_03

Um we did plan out one, yeah. The grim fan one worked really well.

SPEAKER_07

Yeah, that was that one that one worked out really well, but yeah, no, I I just I've always loved the combat aspect, and my least favorite is um bureaucracy.

SPEAKER_02

She stares at the DM.

SPEAKER_04

I'm sorry, this cart appears to be damaged. Oh my god.

SPEAKER_06

Yeah, I think that specific that was probably a least favorite rule.

SPEAKER_04

Yes, I paid the two dollars for the insurance.

SPEAKER_06

Whatever her name is.

SPEAKER_04

Hey, Eldith was a nice dwarven baker woman.

SPEAKER_06

Oh, yeah, I loved Malin. Yeah. Maylin.

SPEAKER_03

Yeah, you guys wanted to get back to to Port Nursel so you could see the biggest thing.

SPEAKER_06

I think we She's gone.

SPEAKER_03

It's been days.

SPEAKER_06

Yeah.

SPEAKER_03

It's been like two weeks. She's already back at home baking her.

SPEAKER_06

Her bread is stale.

SPEAKER_04

I remember thinking about that as we were wrapping up. It's like, no, no, no. You guys said goodbye, went into the woods for a day and a half, went out of the woods, went back to the village for two days, back to the woods, two days, back into the woods, killed the bastard, left the woods, went back to the village, and then went to Porcoursault. Yeah. Eldith has been home and is almost about to leave again. Yeah, talking to her husband. I met these weird people on the road.

SPEAKER_06

Hey, if we stay just a little bit longer, maybe she'll be on the road with us.

SPEAKER_03

That's something that drives.

SPEAKER_06

But she doesn't need an escort this time. We killed him. She might want mage armor again for some reason. There might be bandits.

SPEAKER_03

Which you didn't give her. You said you were going to in the world.

SPEAKER_06

No, I would if you needed to. I I thought I did when she was leaving us.

SPEAKER_04

Maybe. Because I wasn't gonna need it. She got invisibility when she was off on her own. It's like, well, Bucky's gonna die, but at least I'll be okay, right? Oh yeah.

SPEAKER_03

I just remember like she's pissed at you because you're like, she's like, you said you'd protect me. You're like, uh, I needed it for me.

SPEAKER_06

No, did I use it even on myself?

SPEAKER_04

I don't think so. I think you just left. You just went straight into fighting.

SPEAKER_06

I just like incinerated the wolf.

SPEAKER_05

You you did actually kill like quite a bit of things. Yeah, I know.

SPEAKER_03

I kept in you just in a different way. I'm almost there. Jogging from dead body to dead body. Sorcerer, ranger, sorcerer.

SPEAKER_04

I'm just gonna stand here and wait. You guys go ahead. So, given the time of mourning that it is, do we want to dive into the future campaign or future characters? Do we want to call it a night?

SPEAKER_03

I I would say that's a question. Has anybody here actually rolled up a second character in case of character death?

SPEAKER_06

No, not rolled up one, but I've thought of one.

SPEAKER_05

I have not rolled up one, but I have made a character idea collection of what I'd like to play. I have two characters in mind that I think would be fun to play, so it'd just be a matter of rolling their stats.

SPEAKER_03

Okay, so question there. Like when you say that, have you picked class and okay, so you're rolling stats and then fitting them to the character as best you can.

SPEAKER_05

For the most part, like I have some loose ideas. Like one of the characters is a little bit more loose as far as what I would, you know, decide.

SPEAKER_03

Yeah. What about you, Krista?

SPEAKER_06

I bet you guys can guess what I want to be.

SPEAKER_03

A druid.

SPEAKER_06

I want to be a druid ranger, though. Like I want to do.

SPEAKER_03

But I'm just saying, like, like, like to me, I don't do that because I roll the stats and then usually looking at the stats and how I roll.

SPEAKER_07

That's how I do it.

SPEAKER_03

I'll be like, well, you know, like I I know if you get you can basically make anything, you know, I'll put it where I want, but I like to look at the stats too and be like, well, I rolled super high on one stat. I'm gonna make that, you know, X type of character.

SPEAKER_04

All right, I'm a fighter.

SPEAKER_03

Now, even that, like, if I rolled good on one stat, it would probably be like a wizard, and I'd throw it all at intellect, and he'd be weak and crazy, so he's got no charisma. You know, like I it would just all be one thing. But like You'll stay back or I'll fire Ball.

SPEAKER_06

Oh my gosh, can you even imagine Chris playing a character where he can't be the lead and talk all the time?

SPEAKER_03

Yes, yes, I can. It would be amazing.

SPEAKER_06

He'd still butt in all the time. I'd say I bet he'd still talk all the time. I think it would drive you nuts if you couldn't strategize things because you naturally like to strategize and have the plan of action and stuff in your head. I do it my head. If you can't portray that with a kid.

SPEAKER_03

If I had a character that couldn't do it, I would do it in my head and just kind of laugh when things don't work out.

SPEAKER_05

I'd love to see you played like the mad old wizard. That'd be so funny.

SPEAKER_03

That's the thing, is like you have to remember Rim was forced into a role of control.

SPEAKER_05

That is very much like a DM being like, and PC being like, hey, you know what to do, buddy.

SPEAKER_03

But at the same time, like, if Rim were to die in the next episode, I wouldn't want to have a character ready to go. Because then I'd want to be like, all right, meet this guy, you know. Like, I'd want to have that moment where everybody here has to be like, well, shit.

SPEAKER_05

Well, that's the thing. Like, I wouldn't want that either for our character. I do think it's important to have that mourning period like we did for Karom, you know, because that was very important for character building. And I remember Damien being ecstatic that we were mourning over an NPC. He was just like, Yeah, he was like, You guys are feeling something.

SPEAKER_03

Yeah, so like I probably wouldn't even start rolling it up that night. Like, I might wait till the next session and talk to Damien about what he thinks is gonna happen and be like, all right, I'm not gonna be in this next session. You know, you guys you three do something, and it'll be just I'll talk to Damien about how he kind of wants to set up the meeting if we're gonna do another character and then do that later.

SPEAKER_05

For me, it's just like I like having the backup plan, like, not because it's more like I'm so attached to Kanina, but I don't want to be left out in the water with no idea of what I want to play. Like, I uh like for me that make it hard to play the campaign because I don't want to just come up with something that I'm not gonna like playing for a long period of time. Because I always play my character like this is her one life, and that I have to do everything I can to make her stay alive, and so that's why I'll expend all my spells, I'll do all of that. I won't hold all my things as much as possible. Like when Kenina fires, she goes in a big blast of flame. Like she'll she'll use everything to keep herself.

SPEAKER_03

She's she's a bomb.

SPEAKER_05

Pretty much. And then her next her next level, she actually will become one.

SPEAKER_03

I didn't ask how big the room was. I said I cast fireball.

SPEAKER_06

That is definitely Nina. Yeah.

SPEAKER_05

Well, there's that one, and then there's also the uh ability she gets when uh she gets down to one HP that literally makes her explode. Explode, yes. So that one's no so that one's gonna be entertaining. Her phoenix.

SPEAKER_03

Yeah, if I had to pick a singular favorite moment out of all the that we've played in the Mia Vet storyline, the scene where Sug died basically, came back with the the um the orcish ability that they can go down to zero and then back up to one, and his very next role was a crit that killed the guy that just like hit him. I was like, yes, that's the character's justice everybody wants. Like, that was a really good moment for me. Because I was like, oh, being a crit was just so beautiful.

SPEAKER_04

While death is on the table, I really hope none of the Aurelian characters die because I don't want to have to reintegrate a new character in the animal storyline. It's been bad enough with Tempest. I'm sorry! I'm your father.

SPEAKER_05

I have some loose ideas of character that I'd like to play, is like basically my big thing about having a character in mind. I haven't done stats, I haven't done super specific backstories, but the idea of a personality and the type of character, that's what I kind of want to keep in mind as to what I'd enjoy playing, especially something, you know, for one of our campaigns that are gonna keep going on and on. So it's like that's important because I don't want to be, you know, just caught out without any any kind of idea of what else I'd like to play.

SPEAKER_03

Should Kanina, who's a character I really like so much that I I think that's something that you know, the time that we've invested in these characters getting like you don't want to lose your character now.

SPEAKER_04

At the same time, I can't wait till one of you guys.

SPEAKER_03

Well, it's like, you know, like when I said, you know, my original character, Pavel, died in like the second, I think, game we ever played. I had no connection to him. I didn't care he died.

SPEAKER_06

Ariel almost died just recently. Yeah.

SPEAKER_05

It's like we've had some close calls, and it's just definitely one of those things where it's like, okay, I had close calls, what can I do to prevent that in the future? Cause that kind of thing. It's good for character building too. It's just like, okay, so I don't want to get this close to dying again, so how can I improve?

SPEAKER_03

Maybe don't suplex the guy off the cliff.

SPEAKER_02

No, not always doing that. That's not the option.

SPEAKER_03

Yeah, it's interesting too, even just having those those character brushes of death, like, because then your character might be afraid of doing something, you know, or your character might be driven to do something to prevent that from happening with another character. Like those are interesting moments to me.

SPEAKER_05

And they're those are those are definitely things, you know. I think like Kanina, like when we were fighting uh Grim Fang. Thank you. I'm sorry, I blanked out. Grimfang, yes. Um, when I was encountering Grim Fang, um, like kind of thought about Kanina, you know, trying to do a grapple thing on him, but I was just like, he has something funky going on with his spear there, and he's kind of undead looking, so I don't really want to grab. I just wanted to touch that. It's not like uh it wasn't like a ew I don't want to touch up, but it's more like she doesn't know what the heck kind of abilities he has and how close she has to be before they take effect. So it's more of a that doesn't seem like a good idea. Exactly. She's she's reckless, but not entirely stupid when something seems like a bad idea.

SPEAKER_03

No, she was the major component of that entire attack, too. Like you started off with your I had some good hits. Aganar's flame or whatever.

SPEAKER_05

Aganar Scarcher. One of my favorite spells still.

SPEAKER_03

So I mean, like you were you were a big driver because you basically kind of set off the fight. That was the whole point was you know, like your big boom, like you said, you're the bomb. You went off first, and then we all filtered in.

SPEAKER_05

And then yeah, it was definitely a really good group effort, and we had some really good roles too, and Grimfang had some really bad roles, which also helped. That's right.

SPEAKER_03

The dice were in our favor. And then the the the black guard helped quite a bit, too.

SPEAKER_05

Yes, yeah, yeah, they definitely were our extra cushion.

SPEAKER_03

Except for those two brothers, they were idiots.

SPEAKER_05

Oh no. But uh, so you've been wanting to kind of play possibly a druid.

SPEAKER_06

Yeah, basically, every time we play other games, I pick druid.

SPEAKER_03

It's funny because she's she had the option to pick a druid on this one and she didn't. She went with class.

SPEAKER_05

You basically have a druid in everything but class, though.

SPEAKER_06

It would be nice to play a druid that I actually get to level up and spend time developing a character. But I do enjoy Ariel, so I'm not trying to offer.

SPEAKER_05

And what about you? What about you, Caitlin? Do you have any ideas for any other character that you'd have an interest in at the very least?

SPEAKER_07

Not really. Like Chris said, I I really base things off of what roles I get and the numbers that are there, which is why Nixie was a bard, because her numbers were really good for being a bard. I had no interest in being a bard, but the numbers worked.

SPEAKER_05

Honestly, that sounds a lot like uh my sweetheart. He likes to min-max kind of based on some of his stats and stuff like that. So it is almost that's more of like an efficient way to play it because it's like, hey, you're using the numbers, the the dice told you your fate, so that's how you're going to roll with it.

SPEAKER_06

The dice tell you what class you are.

SPEAKER_04

Tempest is also still new, so she's kind of your what I would play if the dice said to.

SPEAKER_03

Well, at the same time, I mean, especially in this style of of play with what we're going through, min maxing's not gonna be the greatest because we're not we're not always in battle. So, you know, picking stats and using stats to kind of build up the character's personality, like you were saying. I like doing that. Like, if I pick a character and his strength ends up being eight, okay, how do I have a guy that's fairly for eight actually be fairly average for most people? And so, like, that's why I don't like to say, like, I want to play this. Because then when I roll my stats, I'm already saying that's gonna be my highest. And if you don't roll very well, you're like, well shit, now the character I was really excited to play has crap. You know, that Pavel.

SPEAKER_05

That's a good perspective to take on it too, because it's just like sometimes I get so focused on what I want to play and stuff like that. Sometimes I do, you know, be like, what was it? Like uh the one character I rolled up for your campaign, Osea, the uh skeleton noble.

SPEAKER_06

Oh my gosh, that was so funny. I loved that character. I loved that she was that group of people.

SPEAKER_03

Well, and I just love the fact that I gave you guys all the backgrounds. And when you created her, I was like, it's gonna be so funny if she ends up with this background, and you got it.

SPEAKER_06

Yeah, because you put them in envelopes or whatever, so you didn't even know what you gave it.

SPEAKER_03

I had you guys roll.

SPEAKER_06

And I was the I was the fawn that had like, what was I? You're a criminal fawn stars. Yeah, fawn stars.

SPEAKER_03

Yeah, you owned you owned a pawn shop, but you were a fence.

SPEAKER_06

As a as like this really cheerful fawn girl.

SPEAKER_03

But then the the undead noble. I was just like, oh, how is she gonna do this? And then we had a had a giant hulk of a Goliath that was an orphan city urchin, and I was like, oh, that sucks. I understood, like, you know, like I was like, this kind of sucks because I'm I'm really pushing hard on on your characters and making forcing you into a box, but at the same time, I was like, I I want that because I want some of you to be able to step outside your comfort zones.

SPEAKER_04

Yeah, yeah. And I killed the campaign for it.

SPEAKER_05

But I I definitely like the idea of playing different characters, trying out different things. Because, like I said, I'm I'm into DD mainly because it is an opportunity to be a fun and different character.

SPEAKER_03

Escapism.

SPEAKER_05

Yes. And like I've always liked the idea of the in an artificer, you know, being like a steampunk type thing, but it's just like an inventor whose only reason that he's good at anything is because he can build stuff. Yeah, but at the same time, it it does seem like it'd be something that'd be almost better based toward, like a campaign that's more geared toward that kind of thing. Yeah. So how should we wrap up our QA?

SPEAKER_06

It's 2 a.m. We are tired. My butt hurts. We started at night.

SPEAKER_03

Well, I would also say, you know, like this was just kind of us getting back into everything. But if this drove any of our listeners to have other questions, feel free to ask.

SPEAKER_04

Also, you know, at the end of the day, this was a long chat about the history of the podcast, which will hopefully a kind of realign any listeners with where the show has gone through its journey, but also gotten all of us as players in the campaign that we'll be starting up soon. We've kind of just refreshed ourselves on the entire history of things. Yeah.

SPEAKER_03

So I had I had literally forgotten about quite a few things.

SPEAKER_04

So hopefully, as we get into recording actual sessions, that it, you know, it's now been kind of re-put into our minds, and we'll be ready to to kind of take the ball and run, and won't be coming into our next session with a lot of who are we?

SPEAKER_06

What are we doing? I think I still need to re-listen to our stuff.

SPEAKER_04

I I would at least recommend listening to probably the last episode of Arc 2 and the one episode that we released for Arc 3. I'm definitely gonna listen to the last episode of Arc or the first episode of Arc 3 just to remember where exactly we ended, because I know in my head I know where we ended, but I'm like, where did we end? I think we entered right at the gates of Portland. I think so too. But did we really? Are you sure?

SPEAKER_03

When's the last time you listened? I haven't listened, but the reason I think this is because literally you were very adamant about being like, I'm ending it here, so I have a very clear picture of exactly where we are. Yeah, little did I know that we would then be going on another break. It's almost like you knew.

SPEAKER_05

It was as good of a place as any, you know, uh instead of trying to get back into like deep lore with uh the uh NPCs in the in the town, you know. So it's it's it's a lot better that we kind of reintroduced ourselves and we have this lingering niggle of our dreams as we go forward, kind of thing, because that's very much how it is.

SPEAKER_06

I just need to I just need to listen back and make sure I still have princess.

SPEAKER_04

Yeah, it's as far as kind of ending things and wrapping up for the night. I think we just kind of go with thank you all for for listening. Thank you to you guys for for coming by and having a long chat tonight. And yeah, as Chris said, if you got any further questions, come you know, send us an email, hit us up in our Discord. You're we're always, always looking to to chat with people in the Discord about what's going on, clear anything up if you guys yeah, I you know, if you're listening to this, you're not, you know, way back in the past. But if you have any questions about way back in the past that weren't covered tonight, feel free to ask us.

SPEAKER_05

Yeah, I for one am looking forward to parts of the future now, you know. We've since we've kind of talked a little bit about that, so we f refresh ourselves with the past, and now we're kind of looking forward to things in the future, uh like how about we're going to start this whole new like chapter, basically, of the meat of the story, which is really exciting to get into.

SPEAKER_03

Well, and not just about us or our storyline. If you have questions about being new to DD or playing DD, that was kind of the beginning of this was us talking about how we got into DD. Like we like sharing those stories.

SPEAKER_04

Uh, if you have questions on we know what we're talking about.

SPEAKER_05

Or just like, you know, like you can give us we can give you our own experience on things character building, backstory building, or how to solve certain problems that we run into, you know, as characters, what not whatnot, you know, like maybe how how to do something as roleplay-wise, you know, that might be kind of interesting to have audio questions, please receive the DM.

SPEAKER_04

Yes. We can even, you know, answer questions about how you keep a group from breaking up.

SPEAKER_03

I mean, we've we've definitely I mean, we kind of hinted on some stuff, but we've had stories that didn't go anywhere.

SPEAKER_05

Feel free to hit us up with any questions. We're like people have said, we're always happy to interact.

SPEAKER_03

For those that aren't, you know, super big DD people, there are several people here that play lots of video games too. You can hang out with them.

SPEAKER_05

Video games, fantasy books, I'm a huge Warhammer nerd now, so are you? Yes.

unknown

Minecraft.

SPEAKER_05

Oh yeah, Minecraft, of course. We all like Minecraft. That's the tradition.

SPEAKER_04

Join us on Wednesdays for the weekly multiplayer streams.

SPEAKER_05

If anyone wants to ever join us on the weekly multiplayer streams, we're down for recommendations that we can play as groups.

SPEAKER_04

And as we wrap up, say bye, everybody. Bye!

SPEAKER_06

Bye, everybody. Thank you.

SPEAKER_04

Bye, Dr.

SPEAKER_06

Newell.

SPEAKER_04

Thank you for checking out this special QA episode of Adventures in Aurelia. We have already recorded the next episode of Arc 3 of the Aurelian Epic, and now that I am done editing this, I will be editing that episode, and I'm looking forward to us being back to releasing fresh content once again. So, once again, thank you to everyone that supports us on Patreon. You have been able to help a ton as far as doing things like upgrade equipment, get art done, pay for plugins and stuff. Thank you a ton to all of the musicians who let us use their work and our show. And from the bottom of my heart, thank you to everyone that has supported us along the way. I cannot wait to round out the year with getting you new stories again.